project-image

Flynn: Son of Crimson | Fast paced 2D action platformer

Created by Studio Thunderhorse

Using the ancient gift of Crimson, take on the role of Flynn to halt the Scourge on the land. A beautifully crafted pixel adventure.

Latest Updates from Our Project:

Officially funded: Thank you!
over 6 years ago – Wed, Oct 25, 2017 at 12:43:35 AM


Flynn is funded! He's going to officially be a real boy! A massive thank you to all of our supporters throughout this campaign, backing and sharing, playing the demo. Your support is a huge motivation for us to get this game in your hands as soon as we possibly can! We want to hug all 2,455 of you one at a time without asking for permission!

We'll be putting out another update soon with late backing information, and where we go from here in the development process. As of now, our brains have officially turned to mush from this campaign. So we will be taking a small social media break to regroup, but don't worry, the Flynn work never stops!

See you Thunder bb's soon!

The final 24 hours!
over 6 years ago – Tue, Oct 24, 2017 at 12:38:02 AM

Hey again Thunderbabes, this is it! The last 24 hours of the Flynn: Son of Crimson campaign are upon us! We need your help to take this further during the last day!


Thanks to the 2,000+ backers so far, we already reached our first stretch goal, ports for PS4 and Xbox One! We're currently halfway to the next goal, Challenge Mode!

 


If we reach the goal of $60,000 we will be adding a separate mode within the game that you can select from the menu once you have reached and completed the final fight in the main story. ‘Challenge mode’ will be a completely different way to play the game.

Here are a few planned that we think you would love:

“Random Battles mode”
In this mode the player is required to use their knowledge and wit to quickly survey the arena’s randomly spawned waves of enemies and take them out. The progression will include a difficulty curve that parallels the main game but you’ll never know exactly what is coming.

“Boss Rush”
Take on a clone of each boss from the main game, along with mini-bosses in between. How far the player has progressed within the main game dictates how many bosses you can fight, come back once they have all been defeated to try your luck against an opponent exclusive to this mode.

“Advance Arena mode”
Advance through waves of enemies whilst building up your Crimson gem count by performing combos and stylish take downs. Use the gems you have gained from previous waves to upgrade your arsenal and/or purchase upgrades for health.

Thank you once again to all our backers

Being fully funded and reaching stretch goals is a feeling we had really been hoping for over the last year. To know Flynn is wanted by all of you is the best motivation for us to get this game finished and in your hands!

Working Remotely
over 6 years ago – Sun, Oct 22, 2017 at 12:52:03 AM

Simon and Case, the lead designers of Flynn, live thousands of miles away from each other (California, USA and England respectively) so we are constantly finding and figuring out ways to overcome this hurdle in the design process. The time difference is the biggest drawback as we are 8 hours apart and when we have ideas and design pieces we want to discuss, we generally have to wait until we’re both awake. In this update we will go over the methods we use to work remotely with one another and in drastically different timezones.

Tools we use

Real Time Board is a very nice app that gives you access to a huge zoomable whiteboard (think of it as a giant surface you can plop ideas down anywhere, almost like a real whiteboard without the mess!). The best thing about this app is that it grants us both access to edit in real time, a huge plus for us working remotely.

Google Docs are, again, a brilliant way to get ideas and plans in a nice written form and share with others. They are quite well known now but people tend to forget just how useful Google Docs actually are. The auto-save and backup features are perfect if you have older ideas and/or just don’t want to worry about losing them if something goes wrong.

Discord is a wonderful communications app as it allows us to create different servers for varying things such as General Ideas, Enemies, Quests etc. We often have meetings to discuss our plans for the week and anything else involving Flynn’s design. Also, with the new screen share feature, it’s perfect to quickly show whatever it is we’re working on. A lot of neat features rolled into one here! (we also have a public Flynn server! - https://discord.gg/nMP4ZCa)

Communicating Design - Where to start?

As stated above, it can be quite difficult to communicate an idea with the hurdles we come by working remotely, but after a good amount of time working together, we have found our rhythm. If one person has an idea, we generally talk it over in daily chat/voice calls in Discord then both have the Real Time Board open to sketch something out (It’s almost like being there, except no physical cuddling..).

Here is a snippet of a thorough design document for one of our bosses, you’ll notice the clear formatting to keep everything as coherent as possible (making sure everything is understood easily is very important working remotely!)

The text in pink are for the animations needed
The text in pink are for the animations needed

Keeping everything clear and concise helps everybody understand what is planned and reduces a lot of time (and money!) wasted.

That white board thingy!?

The Real Time Board we mentioned earlier has been a huge help for us in the early design of Flynn, for a good 6 - 8 months we’d add to it almost daily, making sure every corner of the game was somewhat thought about. We use it for almost everything, progression charts, map layouts, enemy AI patterns, you name it!

Here’s a few snippets from our Real Time Board:

Enemies start as purple balls, who knew!
Enemies start as purple balls, who knew!

 

First pass map layouts
First pass map layouts

 

Level design idea doodles
Level design idea doodles

And here is the full thing as it stands now:

Get your magnifying glasses out!
Get your magnifying glasses out!

You see? Working remotely isn’t as daunting as it sounds and there are tons of other amazing tools out there to help out, so don’t be afraid to get a team together from all over the world, that’s what we have done!

Hope you enjoyed this look into our rough sketches, we're even more excited to get to the final product now that we're fully funded! 3 days to go for those stretch goals!

Console backing

We just yesterday announced a new tier for console backing at $15. Just for clarification, any tier at $15+ will have the option for a PS4 or Xbox One code after the campaign has finished and we near release. For early birds, we're sorry for confusion, but the early tier was always meant for PC/Mac toward the initial funding goal, as consoles had to be a stretch goal. 

A Kickstarter in need of a Flynn hug


Fellow GameMaker dev Oscar Brittain just launched a campaign for Desert Child, an exciting looking Racing RPG! Give it a look and a back and a hug!

 

Fan Art Contest Winners & Console Tier
over 6 years ago – Fri, Oct 20, 2017 at 10:51:37 PM

Hello Thunderbabes! Since we're so close to the console stretch goal and confident we'll reach it, we've decided to add a new pledge tier! This one is specifically for just the game on either PS4 or Xbox One. Any tier after will also include console options. If you've been waiting for console support, we hope you check it out!

----------------------------------------------------------------------------------------------------

Thanks so much to everyone for entering the fan art contest! We loved going through all of your beautiful submissions and it was really great getting to see all of the different stylized Flynns & Dex's. :)


Grand Prize Winners!

@suteetsu
@suteetsu

 

 
@Tamalynn_
@Tamalynn_

 


Randomly Selected Winners!

@happycricketbox
@happycricketbox

 

@PedroVi23605526
@PedroVi23605526

 

@atsuzakii
@atsuzakii

 

 

 

We've created a Thunderclap campaign for the last 24 hours of the Kickstarter, joining will really help us reach those stretch goals! 
https://www.thunderclap.it/projects/63492-flynn-son-of-crimson-24-hours

Environment reveal: The Shivering Spire!
over 6 years ago – Tue, Oct 17, 2017 at 11:38:58 PM

We have a little treat for you babes today! Introducing the Shivering Spire.


What used to be the beacon of knowledge and symbol of Rosantica’s prosperity, is now home to a portal of the netherworld. With its devout healers and once benevolent sorcerers now becoming vessels for The Scourge’s evil magic to pour into the world of Rosantica. Flynn will be bombarded with acolytes that are now driven mad by their enhanced dark powers, as well as assaulted by powerful warlocks that once dared to challenge gods themselves.


The journey to the Spire begins with a climb along rubble, ripped out of the ground when the Spire was excavated from Rosantica's soil. Utilizing all of Flynn's abilities - acquired at this point like grappling and claw climbing - you will really be put to the test in what you've learned. 


This twisted tower is now crawling with mutated cult worshippers drawing energy from the Scourge itself, awaiting their next victim to become a sacrificial offering. These nasties will cause Flynn trouble as they cling to walls, teleport, and trigger dark power within each other. 


Within the Spire itself, Flynn will travel among the nefarious inner corridors as he battles his way to the top floor. Traversing across crumbling bridges connecting decrepit floors on the outer level fighting high altitude winds, this corrupt tower will not be ezpz.

 


As always, concept art by the wonderful Jaya Ply brought to life in pixel-form by our baby boy Phil Giarrusso

We have one week left in the campaign and we're still pushing for the console stretch goal! Any help sharing would be a great help to us! Tell your family, your friends, your pets!